Wings of Wonder

Wings Of Wonder

Game Design

May 2023

by Teo Li Ting, Wong Zi Ki, Lee Wan Tin

About the Game

“Wings of Wonder” is an enchanting adventure game that combines elements of walking simulators and puzzle-solving. As a young bird taking its first flight, you must navigate through a series of beautifully crafted levels, each presenting unique challenges and puzzles to overcome.

Game Character Design

Implicit Characterization

  • Code Name: Mamabird
  • Gender: Female
  • Age: 3 year
  • Personality: independent, strong, brave
  • Appearance:Thin, with firm eyes and a snow-white body

She is babybird’s mother, and she flies in the sky every day, just to find food for babybird. As time goes by, its child grows up, but she finds that she can’t fly and is very timid, so she decides to let babybird go on an unknown journey, hoping that it can become more brave and strong.

4

Implicit Characterization

Code Name: BabyBird

  • Gender: Female
  • Age: 1 month
  • Personality: timid, shy, dependent on mother
  • Appearance:Juvenile chick, a round body and different body colour from the mother

She is a 1 month old baby bird. Mamabird has loved her very much since she was born, and will find a lot of delicious wild fruits for it every day. So babybird never left its nest. This also leads to her timid and shy character. Until one day, mamabird found that it could not fly, she began to worry and anxiety, she took babybird to a forest, she told her that she needs to grow up, she hoped that babybird would become brave and be able to soar in the sky. Therefore, babybird decided to embark on the journey of this position, hoping to become as brave and strong as her mother.

Cloudy Day
Rainy Day
Sunny Day

The level design is divided into cloudy, rainy and sunny days. This represents the protagonist’s frustration at the beginning and then completing the experience through different levels to finally achieve his own achievements and victories.

Genra

3D Escape Game Trial-and-error / Exploration Adventure + Puzzle Game

Interface Design

Cutscene

Cutscene 1

It’s the first cutscene, and it’s mostly meant to convey that babybird has grown up a little bit and become more mature after the trials and tribulations of the first level. 

 

Cutscene 2

This is the second animation in the game, where the babybird has just completed the second level of the experience, although encountered a slight setback, but the babybird has become stronger!

 

Cutscene 3

This is the third animation in the game, where the baby bird finally overcomes all the difficulties and not only becomes brave and strong but also learns how to fly.

 

Menu Interface Design

Font: Germania One

√ Wooden interface elements
√ Simplicity